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X-Men 97 Scenario Play & Rules

Alex Kop • October 15, 2024

Join us October 2oth for our X-MEN 97 Scenario game

LEARN HOW TO PLAY:

X-MEN 97 PAINTBALL SCENARIO

A new era for humanity has dawned.

Spurred by a mutation in the human genome that has birthed gifted individuals with extraordinary powers. As society grapples with this change,mutants find themselves in a precarious position - some strive to help humanity, while others, drawn into darker motives, plot to use their gifts for sinister purposes.


In this pivotal moment, the X-Men must navigate a world rife with tension and fear. The reactivated Sentinel program emerges as a looming threat, directed by the ruthless and calculating Bastion, who seeks to eliminate all mutants. As the Sentinels evolve into more sophisticated and deadly weapons, their relentless pursuit poses an unprecedented danger to the X-Men and their mission.


Will they succeed in their battle to protect both mutants and humans, or will the growing divide pull them apart?



Sunday’s Schedule:

  • Gates open at 7:00 am
  • Check in starts at 7:15 am
  • Breakfast from Snack Shot will be available from 7:30am - 10:00am
  • Meet your generals, safety and game briefing 9:00am
  • Game starts at 10:00am
  • Game break will be from 12:00pm-1:00pm
  • Lunch available at Snackshot from 11:30am - 2:00pm
  • Game resumes at 1:00pm - 2:45pm
  • Raffle 3:00pm- 3:30 pm
  • Final Battle 3:45pm - 4:15pm
  • Final score, awards for MVP/MVT, and the after party will begin at 4:30 at Snackshot.


Meet Your Generals:


  •  Commanding The X MEN as Cyclops (Blue Team) is John Piper!
  •  
  •  Commanding Team SENTINELS as Bastion (Red Team) is Kyle Auger! 



Teams:

  • X-Men (BLUE TEAM)
  • Sentinels (RED TEAM)


GAME 1: TO ME, MY X-MEN!

Summary: The X-MEN Must stop the Friends of Humanity and Sinister from Deploying new SENTINEL Technology.


Team Starting Base:

Team X-Men Octagon

Team Sentinels Castle


OBJECTIVE 1: Friends of Humanity has Captured a young mutant Roberto de Costa aka Sunspot!


XMEN must rescue sunspot from the Friends of Humanity. Bring Sunspot back to the main base to Score. 50 points

 

SENTINELS must bring their new Inhibitor Collar to hinder Sunspot's mutant powers. 40 Points


Please note: If SENTINELS can bring the inhibitor collar to sunspot before the XMEN can rescue him. The max points for the XMEN will be 20 Points for the rescue mission


OBJECTIVE 2: Magneto has magnetized all metal objects, including some important items for each team.


Team X-Men: must find 5 pieces of Cerebro, Professor X’s Psychic enhancement helmet, and bring all pieces back to their main base to score. 20 points per piece


Team Sentinels: must find 5 pieces X-cutioner's Radiation Gun, and bring all pieces back to their main base to score. 20 points per piece



OBJECTIVE 3: Bring items to key locations! Please note mission 3 cannot be completed until teams have collected all 5 item parts for mission 2!


Team X-Men: must bring a complete Cerebro to interrogate Gyrich, one of the key players in the Sentinel Program. Gyrich's location is noted on the official game map. 30 points


Team Sentinels: must bring X-cutioner's Radiation Gun to Storm to permanently remove storm mutant abilities. Storms location is noted on the official game map 30 points


OBJECTIVE 4: Mister Sinister plans on infecting humanity with his Techno Organic Virus!


Mister Sinister Plans on releasing a Techno Organic Virus into the 4 key water supply Points, secretly turning humanity into prime sentinels. The Xmen must stop Sinisters Plans.


The XMEN must stop the SENTINELS forces from dropping a Techno Organic Virus into the water supply. (Represented by a purple smoke grenade) 25 points for each water supply protected or infected by the end of the game



GAME 2: FIRE MADE FLESH

Summary: The Sentinels plan on attacking Genosia, the mutant free state, and start to wage war against the mutants!


Team Starting Base:

Team X-Men Castle

Team Sentinels Octagon


OBJECTIVE 1: Race to Genosha!


Cable has arrived from the future to warn the XMEN about an imminent attack on Genosha. The XMEN have 30 Minutes to get Cable to Genosha

 

30 Points for bringing Cable to Genosha

 

Bastion has ordered Mastermind the biggest and strongest Sentinel to Destroy Genosha, effectively starting open conflict between humans and mutants. The SENTINELS has 30 minutes to get Mastermind to Genosha

 

30 Points for bringing Mastermind to Genosha


OBJECTIVE 2: Welcome to Motendo! Your team must compete in motendo to win and escape the mojoverse.

Mojo has trapped part of your team in Motendo, a digital video game simulation. The only way to get out of Motendo is to play the game! Each team must take energy from their main base each of the 4 Montedo boards and fill their teams tube. The more you fill the tube the more points you can get!

 

Up to 30 Points per board

 

PLEASE NOTE: please note you can not remove any energy from the other team's tube.

 

OBJECTIVE 3: Use EMP emitters to stop the human-Sentinel hybrids.

 

8 EMP emitters are located throughout the field. The XMEN must turn the EMP emitters to the on position. The SENTINELS must turn the EMP emitters to the off position.

 

20 Points for each EMP emitter positioned at the end of the Game.



GAME 3: Tolerance is Extinction! Battle on Asteroid M

Summary: Cyclops and the Xmen square off against Bastion in one final EPIC BATTLE!


ALL DAY OBJECTIVES:

Please Note: any item must be brought back to your team's base to score.

 

1) Eliminate Players from the other team.

1 point for every player eliminated

 

2) Eliminate Generals from the other team

3 points for every general eliminated

 

3) Find mutant DNA Samples:

        5 points for each DNA Sample Found

 

 4) Find Adamantium:

        A rare material called Adamantium has been lost. Locate it.

        50 points for finding the adamantium

 

 5) Find the Phoenix Force:

The Phoenix Force has been separated into 10 parts. Find it.

        10 points for each Phoenix force found

 

6) MAD 31K Bomb:

During Each Game the MAD 31K Bomb must be used at a Key Location to Eliminate all Mutants. The XMEN must defend this key location for the entirety of the game. The SENTINELS must find the MAD 31K bomb and the power source once. Once they have both parts of the bomb they can bring the bomb to the key location to use the bomb.

20 points for the bomb defended or 40 points for the bomb used.



General Rules:

Team X-MEN (BLUE)

Team SENTINELS (RED)

Scenario Color (PURPLE)


Player Points:

1 Point for every eliminated player (this will be tracked at respawn)

** players caught cheating will cost their team (-10 points) don’t cheat...it's not cool.


Respawn: Players may respawn at their designated main base or at any of the mobile respawns.


Mobile Respawn: (Staff member with pink vest) Mobile Respawns will be located throughout the field. Players may use these

respawns to get back into the game.


Game Perks: Several perks are located throughout the fields.


Shields: Several shields are located through the field and players can use them to protect themselves. If a player gets shot out, they must drop the shield where they are standing. Shields are color coded and can only be picked up by members of the team.


Extra Life: Use the Extra Life to revive yourself. Once you have been eliminated, give the Extra Life to any referee and they will allow you to be revived back into the game. Medpacks are for single use and cannot be used multiple times.


Storm’s Fog: Storm unleashes dense fog to help your forces move undetected! (Purple Smoke)

 

Gambit's Kinetic Cards: Gambit’s Kinetic Cards can be used as a bunker buster! You can use the card to kill players behind a bunker or shield by touching the card to the bunker or by throwing them at it. The card must touch the bunker to eliminate the player

 

Cyclope’s Blast: Use this perk to “Blast” 5 players and eliminate them from the battlefield! Or use a “Full Power Blast” to eliminate 1 player behind any bunker. Bring this perk to any referee to use

 

Bishop:  FInd this perk and Bishop will fight for your team for 15 minutes.


Delay Reinforcements: Use the perk to delay respawn and mobile spawn for 3 minutes.


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